Research and Practice of Key Technologies in the Development of Virtual Driving System

Jin-song FAN, Lv-jie SHE, Ming-liang CAO

Abstract


Unity3D has been a popular 3D game development engine in recent years, and it is also used in the field of virtual roaming, virtual education, virtual training, etc. This paper mainly expounds the technical characteristics and design method of developing virtual driving system with Unity3D, and realizes the goal of driving skill practice through modular design. In order to get better virtual driving experience, the principle and technology of object pool are investigated and utilized in order to reduce the cost of resource creation and revocation, so as to improve the overall performance of the system.

Keywords


Virtual driving system, Model simplification, Collision detection, Object pool


DOI
10.12783/dtcse/cmsam2017/16425

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